September 25th, 2022
Produce is a game I spent roughly 10 weeks Working on. The idea was that I wanted to complete a project before the holidays started, so I came up with an idea I thought could be completed in that span of time.
The concept was that you’... Read More
February 1st, 2011
This test model of a UAV (Unarmed Aerial Vehicle) Launcher was built while working at Blue Newt Software for a prospective client (guess who, haha). The end goal was to create a series of models and videos for use in training simulations.... Read More
January 1st, 2011
These farm models were created while at Blue Newt while working on a midwest rural environment. Farms are everywhere, so we wanted to see how cheaply we could model buildings, and how many variations we could create without them all looking like the ... Read More
December 1st, 2010
A series of city props, to be used in promo shots for Blue Newt Software.... Read More
November 5th, 2010
Industrial props, to be used alongside train engines, airplanes, etc.... Read More
November 3rd, 2010
A crane with modular height segments.... Read More
November 2nd, 2010
We wanted to add some items for overhead objects. These would have been used in a sunken highway with large sidewalls, to add some vertical elements. to the scene. It was also built to have repeating middle sections, so that we could shrink/grow it a... Read More
October 1st, 2010
This was an early stress-test for our simulator. My boss told me to model a Gantry Crane, an RMG (rail mounted gantry), some shipping containers and various lights, and to see h... Read More
July 1st, 2010
This was an early study on commercial modeling/texturing options while at Blue Newt Software. The goal was to create models of trains and airplanes that could feature different paint schemes, yet still use the same model.... Read More
July 1st, 2009
A "geotypical" city in the midwest (definitely no Ann Arbor buildings here...). The goal was to create a series of modular buildings with various paint schemes so that we could do urban testing for our vehicle simulator. These would mostly be used fo... Read More
January 1st, 2009
One of roughly 20 vehicles I made while working at Blue Newt Software. All vehicles included multiple Levels of Detail, with textures largely coming from the vehicle simulator my coworkers were building. Users would sit inside a hollowed-out vehicle,... Read More
April 1st, 2001
This one was definitely created after I graduated, but I believe it reused a model I created for a looping animation I made in art school. It felt particularly detailed (at the time…), and the movements were pretty fun to watch.
... Read MoreMay 21st, 1999
A 3d rendered image of a castle I modeled as a senior in high school. The castle doesn't look like my first sketch, but it was on the page before my other plans, so it must have been important... Following that, we have an image that was used to plan... Read More